Develop the concepts and pitch for the game design, mechanics, business case and interaction prototype of a mobile game based on geolocation.
BEFORE POKÉMON GO WAS A THING >:[
STUDY AND DEVELOPMENT
This project spawns from an academic assignment: prepare a design document to pitch a mobile app based on spacial location technology.
The concept I came up with is a game that would pair up two players within the same shrinking geofence, with one having to locate the other in real space through sparse hints and in-game interactions. Something like a hide-n-seek battle royale.
BEFORE FORTNITE WAS A THING >:[
Study on which logo concept better inspired the ideas of playfulness and seeking from the starting concept.
Various stages of prototyping
Study and research for game and interaction design, limits of implemented technologies and solutions, and monetisation proposal
Design Document with branding specification, market research, UI/UX research, technical feasibility, general game rules and design.
Basic design and map
Screens from the interactive inVision prototype (no Adobe XD back then).